Features
Everything you need to run the perfect con.
Poker hands with leverage
Select up to five cards and play them as a poker hand. Each hand scores its base Stake times its base Odds, then your crew and marked cards pile bonuses on top. Beat the mark's target before your plays run out.
| Hand | Stake | Odds |
|---|---|---|
| High Card | 5 | ×1 |
| Pair | 10 | ×2 |
| Two Pair | 20 | ×2 |
| Three of a Kind | 30 | ×3 |
| Straight | 30 | ×4 |
| Flush | 35 | ×4 |
| Full House | 40 | ×4 |
| Four of a Kind | 60 | ×7 |
| Straight Flush | 100 | ×8 |
| Royal Flush | 100 | ×8 |

A crew that bends the math
Recruit from 100 Crew across Common, Uncommon, and Rare. Start with six slots and build an engine around hand shapes, suits, ranks, economy, pressure, and fortune. Duplicates stack with diminishing returns.

Marked cards
Fresh decks can roll fifteen statuses. Each one changes how a card scores, what it pays, or how sharply it bends the Odds.
- Golden
- Golden: +4 Stake, +1 Odds, +$2 loot when scored
- Silver
- Silver: +1 Odds, +$1 discount when scored
- Bronze
- Bronze: +2 Stake when scored
- Frozen
- Frozen: +4 Stake, -1 Odds, +$1 discount when scored
- Hunted
- Hunted: +2 Odds and +$1 loot when scored; -3 Stake if selected but misses scoring
- Poisoned
- Poisoned: +6 Stake when scored, -1 Stake per other scoring card, +1 Odds if lone scorer
- Mirrorcoat
- Mirrorcoat: +1 Stake, +1 Odds when scored
- Prismcast
- Prismcast: +3 Odds when scored
- Chromaflux
- Chromaflux: +50% Odds when scored (additive)
- Wet
- Wet: -1 Stake, +2 Odds when scored
- Burned
- Burned: +5 Stake, -1 Odds when scored
- Drawed
- Drawed: +2 Stake when scored; +2 Odds if five cards score
- Rainy
- Rainy: +3 Stake, +1 Odds, +$1 loot when scored
- Frosted
- Frosted: +1 Stake, +2 Odds, +$1 discount when scored
- VHS
- VHS: +1 Stake and +3 Odds when scored

Sleights, redraws & tricks
Sleights burn bad cards. Redraw ditches the whole hand. Thirty one-use Tricks forge Golden cards, swap suits, copy key cards, restore resources, destroy dead weight, or push instant Take.
The Backroom Shop
Rackets add permanent power for the run: more Plays, Redraws, and Sleights; richer draws; extra Trick slots; stronger scores; lower targets; and better economy. Poker hands now level passively as you play them.
The Long Con
Defeating a Pit Boss queues a Score Case with three face-up rewards. Claim one now, or carry the case to the next floor's boss and gamble for a higher tier. Lose the run and the case is gone.





Return smarter
Gain Notoriety, unlock the Safehouse, prepare future jobs in The Briefing, save loadouts, and chase Top Takes. Autosaves, Steam Cloud, four profiles, and mouse, keyboard, or controller support keep every run moving.
Casino style only. No real-money gambling. No microtransactions.
