Features

Everything you need to run the perfect con.

Poker hands with leverage

Select up to five cards and play them as a poker hand. Each hand scores its base Stake times its base Odds, then your crew and marked cards pile bonuses on top. Beat the mark's target before your plays run out.

HandStakeOdds
High Card5×1
Pair10×2
Two Pair20×2
Three of a Kind30×3
Straight30×4
Flush35×4
Full House40×4
Four of a Kind60×7
Straight Flush100×8
Royal Flush100×8
Select up to five cards and play them as a poker hand. Each hand scores its base Stake times its base Odds, then your crew and marked cards pile bonuses on top. Beat the mark's target before your plays run out.

A crew that bends the math

Recruit from 100 Crew across Common, Uncommon, and Rare. Start with six slots and build an engine around hand shapes, suits, ranks, economy, pressure, and fortune. Duplicates stack with diminishing returns.

Recruit from 100 Crew across Common, Uncommon, and Rare. Start with six slots and build an engine around hand shapes, suits, ranks, economy, pressure, and fortune. Duplicates stack with diminishing returns.

Marked cards

Fresh decks can roll fifteen statuses. Each one changes how a card scores, what it pays, or how sharply it bends the Odds.

Golden
Golden: +4 Stake, +1 Odds, +$2 loot when scored
Silver
Silver: +1 Odds, +$1 discount when scored
Bronze
Bronze: +2 Stake when scored
Frozen
Frozen: +4 Stake, -1 Odds, +$1 discount when scored
Hunted
Hunted: +2 Odds and +$1 loot when scored; -3 Stake if selected but misses scoring
Poisoned
Poisoned: +6 Stake when scored, -1 Stake per other scoring card, +1 Odds if lone scorer
Mirrorcoat
Mirrorcoat: +1 Stake, +1 Odds when scored
Prismcast
Prismcast: +3 Odds when scored
Chromaflux
Chromaflux: +50% Odds when scored (additive)
Wet
Wet: -1 Stake, +2 Odds when scored
Burned
Burned: +5 Stake, -1 Odds when scored
Drawed
Drawed: +2 Stake when scored; +2 Odds if five cards score
Rainy
Rainy: +3 Stake, +1 Odds, +$1 loot when scored
Frosted
Frosted: +1 Stake, +2 Odds, +$1 discount when scored
VHS
VHS: +1 Stake and +3 Odds when scored
Rackets add permanent power for the run: more Plays, Redraws, and Sleights; richer draws; extra Trick slots; stronger scores; lower targets; and better economy. Poker hands now level passively as you play them.

Sleights, redraws & tricks

Sleights burn bad cards. Redraw ditches the whole hand. Thirty one-use Tricks forge Golden cards, swap suits, copy key cards, restore resources, destroy dead weight, or push instant Take.

The Backroom Shop

Rackets add permanent power for the run: more Plays, Redraws, and Sleights; richer draws; extra Trick slots; stronger scores; lower targets; and better economy. Poker hands now level passively as you play them.

The Long Con

Defeating a Pit Boss queues a Score Case with three face-up rewards. Claim one now, or carry the case to the next floor's boss and gamble for a higher tier. Lose the run and the case is gone.

Defeating a Pit Boss queues a Score Case with three face-up rewards. Claim one now, or carry the case to the next floor's boss and gamble for a higher tier. Lose the run and the case is gone.
Gain Notoriety, unlock the Safehouse, prepare future jobs in The Briefing, save loadouts, and chase Top Takes. Autosaves, Steam Cloud, four profiles, and mouse, keyboard, or controller support keep every run moving.

Return smarter

Gain Notoriety, unlock the Safehouse, prepare future jobs in The Briefing, save loadouts, and chase Top Takes. Autosaves, Steam Cloud, four profiles, and mouse, keyboard, or controller support keep every run moving.

Casino style only. No real-money gambling. No microtransactions.