Features

Everything you need to run the perfect con.

Poker hands with leverage

Select up to five cards and play them as a poker hand. Each hand scores its base Hand Value times its base Boost, then your Crew and status cards pile bonuses on top. Beat the Target's Required Score before your Plays run out.

HandHand ValueBoost
High Card5×1
Pair10×2
Two Pair20×2
Three of a Kind30×3
Straight30×4
Flush35×4
Full House40×4
Four of a Kind60×7
Straight Flush100×8
Royal Flush100×8
Select up to five cards and play them as a poker hand. Each hand scores its base Hand Value times its base Boost, then your Crew and status cards pile bonuses on top. Beat the Target's Required Score before your Plays run out.

A crew that bends the math

Recruit from 100 Crew across Common, Uncommon, and Rare. Start with six slots and build an engine around hand shapes, suits, ranks, economy, pressure, and fortune. Duplicates stack with diminishing returns.

Recruit from 100 Crew across Common, Uncommon, and Rare. Start with six slots and build an engine around hand shapes, suits, ranks, economy, pressure, and fortune. Duplicates stack with diminishing returns.

Card statuses

When a fresh deck is dealt, each card can roll one of fifteen statuses that changes how it scores and what it pays.

Golden
When scored: +4 Hand Value, +1 Boost, +$2 Bonus Cash.
Silver
When scored: +1 Boost, +$1 Shop Credit.
Bronze
When scored: +2 Hand Value.
Frozen
When scored: +4 Hand Value, -1 Boost, +$1 Shop Credit.
Hunted
When scored: +2 Boost and +$1 Bonus Cash. If selected but not scoring: -3 Hand Value.
Poisoned
When scored: +6 Hand Value, then -1 Hand Value for each other scoring card. If it scores alone: +1 Boost.
Mirrorcoat
When scored: +1 Hand Value and +1 Boost.
Prismcast
When scored: +3 Boost.
Chromaflux
When scored: +10% Boost multiplier.
Wet
When scored: -1 Hand Value and +2 Boost.
Burned
When scored: +5 Hand Value and -1 Boost.
Drawn
When scored: +2 Hand Value. If all 5 cards score: +2 Boost.
Rainy
When scored: +3 Hand Value, +1 Boost, +$1 Bonus Cash.
Frosted
When scored: +1 Hand Value, +2 Boost, +$1 Shop Credit.
VHS
When scored: +1 Hand Value and +3 Boost.
Upgrades add permanent power for the run: more Plays, Redraws, and Discards; richer draws; extra Trick slots; stronger Scores; lower Targets; and better economy. Poker hands now level passively as you play them.

Discards, Redraws & Tricks

Discards burn bad cards. Redraw replaces the whole hand. Thirty one-use Tricks forge Golden cards, swap suits, copy key cards, restore resources, destroy dead weight, or push instant Score.

The Backroom Shop

Upgrades add permanent power for the run: more Plays, Redraws, and Discards; richer draws; extra Trick slots; stronger Scores; lower Targets; and better economy. Poker hands now level passively as you play them.

The Long Con

Defeating a Pit Boss queues three face-up Long Con rewards. Claim one now, or carry the reward to the next Floor's boss and gamble for a higher tier. Lose the run and the reward is gone.

Defeating a Pit Boss queues three face-up Long Con rewards. Claim one now, or carry the reward to the next Floor's boss and gamble for a higher tier. Lose the run and the reward is gone.
Gain Reputation, unlock the Safehouse, prepare future jobs in The Briefing, save loadouts, and chase High Scores. Autosaves, Steam Cloud, four profiles, and mouse, keyboard, or controller support keep every run moving.

Return smarter

Gain Reputation, unlock the Safehouse, prepare future jobs in The Briefing, save loadouts, and chase High Scores. Autosaves, Steam Cloud, four profiles, and mouse, keyboard, or controller support keep every run moving.

Casino style only. No real-money gambling. No microtransactions.